Play inside any novel.
Upload a book — a .txt or .epub, Indonesian wuxia to English fantasy —
and LLM RPG turns it into a living, lore-faithful text RPG. Create your own character
and take turns with an AI game master that grounds every scene in the book's real
characters, factions, and places, and remembers your whole playthrough.
No book to hand? There are 24 ready-made worlds — fantasy, wuxia, cyberpunk, horror and more — each with its lore already built, so one starts in seconds.
How it works
- Upload your novel. We detect its chapters and language.
- Extract the lore — an LLM reads the book and builds a searchable atlas of characters, factions, locations, items, and events.
- Play as your own character. The game master narrates turn by turn, grounded in the extracted lore and your run's evolving memory.
Why it beats a raw chatbot
- It knows the world: narration cites real entities from the book, not invented lore.
- It remembers: your run's state survives across turns and reloads.
- It stays consistent: superseded facts are retired so the GM never treats stale lore as canon.
Post a playthrough, get 1,000 credits
Made a video of your run? Put it on YouTube, paste the link on your account page, and if it passes review your account is credited with 1,000 credits — enough for a long run on the standard game master. A submission is reviewed automatically: the video has to be public, between 5 and 30 minutes long, carry your account's claim phrase in its description, and actually show this game being played. One award per account, and the review can decline — it tells you why, and what to change if it is fixable.
From the blog
- AI Steampunk Game Playthrough: A By-the-Book Inspector
- Warrior Cats Game: Four Ways to Play in the Clans
- AI Cyberpunk Game Playthrough: An Improv Actor in Neon Requiem
- Fourth Wing Game: Every Way to Play in the Empyrean World
- Pride and Prejudice Game: Three Ways to Play in Austen's World
What's new
LLM RPG is in active development — it ships several times a week, and the build you are on is in the footer. The last few changes players would notice:
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No more game master asides in the story
A scene could open with the game master stating its goal for the turn, or start with a bracketed note to itself before the action. Those notes now stay out of the story you read.
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Support chat replies are easier to read
Answers in the help chat now show lists, bold text and links properly, with space between paragraphs, instead of raw formatting symbols.
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Your first scene starts with the story
The opening scene of a new adventure could begin with the game master's own notes about where your character stands and a checklist of rules. Those notes now stay hidden, so a new world opens straight onto the scene.
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No more peeking at the game master's notes
A turn that went badly could open with the game master's own planning notes — "The outcome is a FAILURE", a list of steps — before the scene. Those notes now stay hidden and you see only the story.