ACOTAR Game: Four Ways to Play in Prythian
If you are looking for an ACOTAR game, the official choices are tabletop games built for a group of fans, and none of them lets you walk into Prythian as your own character. As of October 2026 the licensed games are Goliath’s board game A Court of Thorns and Roses: Fate & Favor and Chronicle Books’ trivia party game Fae or Fraud?, which is still on preorder. Both are good nights in with friends who have read the books. If what you want is to stand in Velaris yourself and decide what happens next, there are two other routes: a tabletop roleplaying campaign your group sets in the seven courts, or a written game that plays inside Sarah J. Maas’s novel with you as a new character.
This guide covers all four, says who each one suits, and ends with how to start the last one tonight.
What people mean by an ACOTAR game
Readers type “ACOTAR game” for three quite different wishes. Knowing which one is yours saves you buying the wrong box.
- A game night with other fans. You want something for a book club, a birthday or a themed party, full of in-jokes about Rhysand and the Night Court.
- A strategy game with the world on it. You want rules, a map, a winner, and a reason to argue about which court is strongest.
- To be there. You finished A Court of Silver Flames, you are not ready to leave, and you want to be someone in Prythian, make your own choices and see how the High Lords answer you.
The official games answer the first two. The third is a different kind of game, and it is the one this site was built for.
The four options side by side
| Option | What it is | Players | You play as |
|---|---|---|---|
| Fate & Favor | Board game of influence | A group | A High Lord or High Lady |
| Fae or Fraud? | Clue-based trivia party game | Teams | Yourself, guessing lore |
| A tabletop campaign | Roleplaying game you adapt | A group plus a game master | Your own character |
| A novel-based text game | Written roleplay from the book | Solo | Your own character |
A Court of Thorns and Roses: Fate & Favor
This is the official board game, from Goliath Games, and it launched on October 6 at a suggested price of $24.99. Each player leads one of the courts and competes for influence over the realm. Goliath’s own page puts it like this:
Step into the magical world of Prythian in A Court of Thorns and Roses: Fate & Favor Game, where you take on the role of a High Lord and shape your own destiny. Build alliances with iconic characters, spread your influence across the seven courts, and navigate shifting loyalties as fate entangles every player at the table.
The box lists a map, 41 character cards, 10 event cards, seven player boards and a Cauldron bookmark with a stand. Goliath also sells it as a Target Exclusive Edition and a Bookseller Variant, each in its own packaging, so collectors have a choice to make before they play.
Pick it if you want a real board game with a winner and a group who will enjoy playing Night against Spring. It is weaker for a reader who wants story. Moving influence tokens around a map gives you the politics of Prythian from above, but you will not be choosing what to say to a High Lord across a dinner table.
Fae or Fraud?
Chronicle Books’ entry is a party game, and as of October 2026 it is listed at $15.95 for preorder. One player draws a card and gives their team hints that get more specific each time, and the team tries to guess the character, place or object. The publisher’s description is short and accurate:
Put your ACOTAR knowledge to the test in this trivia-based party game where teams must guess characters, places, and objects from across the seven courts and beyond.
There are 100 cards, and the fewer clues your team needs, the more points you earn. Chronicle pitches it at “book clubs, girls’ nights, ACOTAR-themed parties, or post-read discussions”, which is a fair summary of who will love it.
Pick it if your whole group has read the series and you want an evening of shouting answers. It is weaker for anyone playing alone, or with friends who have not read the books. The fun is knowing the lore, and it only lands with readers.
A tabletop campaign across the seven courts
There is no official ACOTAR roleplaying game. Groups run their own anyway, because the books hand a game master most of what a campaign needs: seven courts with their own seasons and grudges, a wall between the human lands and Prythian, bargains that bind, and a war that does not stay finished.
Any fantasy system your group already knows will do. A common homebrew starts with the players as humans who have crossed the wall, or as lesser faeries in a court that is not their own, and lets the bargains they strike in the first session drive everything after.
Pick it if you have a regular group and someone willing to run it. It is weaker for a solo reader. It also asks a lot of the game master, who has to keep every High Lord, every court and every old debt straight.
Playing inside the ACOTAR novel itself
The fourth way answers the third wish: to be there. You give a narrator the novel, and it reads the book before you start: the places, the people, how they speak, what they know and what they hide. Then you make your own character and type what you do. There is no list of choices, so you can follow Feyre’s story from somewhere else in it, stand in a court the books only pass through, or take a path the book never took. The narrator keeps the world consistent with what Maas wrote.
This is what LLM RPG does. You upload a copy of a book you own, as a
.txt or .epub file, and it builds the world from the text before your first
scene. Because it works from the book itself, it works for each novel in the
series, and for any other book on your shelf.
Some characters a reader might make:
- A human from Feyre’s village who followed her tracks to the wall and crossed it on a dare.
- A Spring Court sentry who has started to notice how many orders come without a reason.
- A Summer Court merchant with a bargain tattooed on her wrist and a debt she does not want to name.
- A young Illyrian who was never meant to fly and wants to prove the camps wrong.
Romantasy readers will want to know how it handles relationships. You play your own character, so any slow burn is yours to write with the narrator turn by turn, and nobody replays Feyre and Rhysand for you. Our romance game playthrough shows what that looks like in practice, in a ready-made court intrigue world.
Pick it if what you miss after the last page is the world itself and you want to be a new face in Prythian. It is weaker for players who want a board, pictures or a group. It is written and typed, like a patient game master who is always free. It also needs the book file, so you use your own copy.
Where the books fit
The series so far has five books: A Court of Thorns and Roses (2015), A Court of Mist and Fury (2016), A Court of Wings and Ruin (2017), the novella A Court of Frost and Starlight (2018) and A Court of Silver Flames (2021). Each is its own file, so you can start a game under the mountain in the first book, or in Velaris after the war. Starting with the book you have just finished is usually best, because the narrator knows exactly as much as you do.
What it takes to start each one
| Option | How to start | What you need |
|---|---|---|
| Fate & Favor | Buy the box | A group of friends |
| Fae or Fraud? | Preorder the box | Teams who read the books |
| A tabletop campaign | Pick a fantasy system you know | A group and a game master |
| LLM RPG | Open the site in a browser | Nothing for the first five turns |
With LLM RPG you can play a ready-made world for five turns with no account at all, and signing up adds free credits. The current plans are on the pricing page.
How to start an ACOTAR game tonight
If playing inside the book sounds right, this is the whole path.
- Try it with no account. Open a ready-made world and play five turns. A few minutes tells you whether typing your own actions suits you.
- Sign up with your email if it does. You get a one-time code, no password.
- Upload the book. Choose your copy of A Court of Thorns and Roses as a
.txtor.epubfile. The narrator reads it and builds the world before you play. - Make your character. You are a new person in the book’s world, so pick a court, a reason to be there and one thing you would never say aloud to a High Lord.
- Type what you do. “I keep my eyes on the floor and count the masks in the hall.” “I ask the sentry why the gate was left open last night.” The narrator answers in the book’s world and remembers what you did.
If you came here from Basgiath, our Fourth Wing game guide follows the same idea for the Empyrean books. For a book club evening, see games for book club, and for playing alone more widely, see solo role playing games.
When one of the others is the better choice
Be honest about the evening you want. If you have friends coming over and everyone has read the books, buy one of the official games: Fae or Fraud? for laughing and arguing over lore, Fate & Favor for a contest of courts with a winner. If you have a group that loves to improvise, a homebrew campaign in Prythian can run for months and give you stories nobody else will ever have.
A written game fits a different moment. You have just closed the book, it is late, you are on your own, and you want to stay in the seven courts as yourself. That is the moment it was built for.