A western where drawing first is still a decision

You put the guns away years ago and the town has run out of other options. What is coming for it is organised, patient, and does not care that you used to be somebody.

Play Red Mesa free →

No account, no card, nothing to install. The world's lore is already built, so it starts in seconds.

A standoff is a real thing that can go wrong

Whether the draw lands is not decided by the part of the system writing the sentence, so being fast is a fact about your character rather than a promise the story is making to you.

The world

The railroad baron wants the town of Red Mesa gone so his tracks can run through it. The town has one old gunfighter left who remembers how to say no.

The frontier of the Dustlands is a land of sun-cracked towns, cattle trails, and a railroad that swallows everything in its path. Law is thin and bought, the desert keeps its dead, and a fast draw still settles what courts won't.

Who is in it

Calloway Rail Company
a railroad baron's empire that buys or burns whatever it wants.
Red Mesa Townsfolk
the stubborn holdouts who refuse to sell their land.
The Dust Riders
a gang of hired guns on Calloway's payroll.

Where you go

Red Mesa
a frontier town built on a vein of stubborn pride.
The Calloway Railhead
the advancing end of the line, crawling toward the town.
Coyote Gulch
a box canyon where ambushes are won and lost.

What already happened

The First Eviction
the day Calloway's men burned the first holdout's homestead.
The Noon Standoff
an earlier duel that made the old gunslinger a legend.

Who you can play

Or write your own character — the setup form takes a name, a background and what you are good at, and the game master works from that instead.

How a turn works

  1. You say what your character does, in your own words.
  2. What you attempted is weighed against your character sheet and the state of the scene — and the outcome is settled before the scene is written, so the part telling the story does not get to decide that you succeeded.
  3. The game master narrates what happened, grounded in the world's own characters, factions and places, and remembers it for the rest of the run.

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Other worlds

All 24 ready-made worlds →