Redwall Game: Four Ways to Play in Mossflower Woods
If you are looking for a Redwall game, there are four real ways to play one. The official option is The Lost Legends of Redwall, a set of small adventure games from Soma Games, the studio that holds the video game licence. Before those came a Redwall Minecraft map. A tabletop group can set its own campaign in Mossflower Woods. And you can play inside Brian Jacques’s novels themselves, as your own mouse, otter or hare, with a narrator that has read the book. Which one fits depends on whether you want a finished game, a world to build in, an evening with friends, or simply more Redwall after the last feast.
This guide goes through all four, says who each suits, and ends with how to try the last one tonight.
What people mean by a Redwall game
People who type “Redwall game” usually want one of four things.
- You want an official game. Something licensed, with the abbey and the characters you grew up with. That is the collector’s wish.
- You want to explore the abbey. Walk its walls, find its cellars, see Great Hall with your own eyes. That is the builder’s wish.
- You want to tell a Redwall story with friends. That is the tabletop wish.
- You want to be inside the books. You read all twenty-two novels as a child, or you are reading them again now, and you want to stay in Mossflower a while longer. That is the reader’s wish.
The four options side by side
| The Lost Legends of Redwall | Redwall AbbeyCraft | A tabletop campaign | Play inside the book | |
|---|---|---|---|---|
| What it is | Official episodic adventures | Official Minecraft map | Your group’s own campaign | Written game in a browser |
| Players | One | One or a few | Usually 3 to 6 | Just you |
| How you act | Mouse, keyboard or pad | Minecraft controls | Talk at a table | Type what you do |
| Story | A new tale set around the first book | An adventure map | Your group’s own | Grows from your choices |
| Best for | Fans who want the licence | Minecraft players | Groups who improvise | Readers who miss the world |
The facts about the games below are as of October 2026, read from Wikipedia and the Steam store in that month.
The Lost Legends of Redwall: the official games
Wikipedia describes The Lost Legends of Redwall as a series of episodic indie adventure games developed and published by Soma Games, and as the first officially licensed video games based on the Redwall books since the series began in 1986. The games tell a new story set before and during the first book, with its characters and places.
The first episode, The Scout, left early access on Steam in September 2018. The second, Escape the Gloomer, followed in November 2018. Its Steam page says it is based on Mossflower and set in the caverns and catacombs of Kotir Castle, where you guide Gillig, a young otter, “as you build your story”. It sits on Steam beside other text adventures, which tells you its shape: you read and choose.
Wikipedia also lists a cooking game, Feasts & Friends, and a Lost Legends app with three choose-your-own-adventure stories under the same banner. The original plan was six episodes. Wikipedia still lists episodes three to six with no release date.
Pick it if you want an official Redwall game and you like short, gentle adventures. It is weaker for a reader who wants room to roam. Each episode is a written path with chosen branches, and the series stopped well short of the six episodes it set out to make.
Redwall AbbeyCraft: the abbey in Minecraft
Before the adventure games, Soma Games ran a Kickstarter for a Redwall map in Minecraft called AbbeyCraft, and Wikipedia lists “Redwall AbbeyCraft: The Corsair’s Last Treasure” as an official Minecraft adventure map. It is the closest thing to walking the abbey yourself.
Pick it if you already play Minecraft and you want to see Redwall built block by block. It is weaker for story. A map gives you a place and a hunt, and the rest is up to you.
A tabletop campaign in Mossflower
Plenty of groups take a roleplaying system they already know and set a campaign among Jacques’s woodlanders. Talking-animal games have a long history at the table, and the setting almost runs itself: an abbey under siege, a corsair fleet on the coast, a Badger Lord on a mountain, and a feast at the end of every chapter.
Some campaign seeds a table might use:
- The Long Patrol sends a young hare inland with a message nobody will tell her the contents of.
- A shrew tribe owes the abbey a debt, and the Log-a-Log is too proud to pay it.
- A rat crew wants to change sides, and the abbey must decide whether to believe them.
Pick it if you have friends who love to improvise and someone willing to run the game. It is weaker for a solo reader. The game master has to know the books well enough to keep the species, the songs and the food right, and the evening only happens when everyone is free. If you are curious how this differs from an AI narrator, see our guide to AI D&D.
Playing inside the Redwall novels themselves
The fourth way is built for the reader’s wish. You give a narrator the novel, and it reads the book before you begin: the places, the creatures, how they speak, what they know and what they hide. You make your own character, step into that world and type what you do. There is no list of choices. You can follow Matthias’s quest for the sword, cross it, or wander somewhere the book never went, and the narrator keeps the world consistent with what Jacques wrote.
This is what LLM RPG does. You upload a copy of a book you own, as a
.txt or .epub file, and it builds an atlas of the book’s world before your
first scene. Because it works from the text rather than from a preset, it works
for Redwall, for Mossflower, for Mariel of Redwall and for any of the other
novels on your shelf.
Some characters a reader might make:
- A Dibbun who never grew out of trouble, now a novice in the abbey kitchens the summer Cluny comes.
- A mole from the tunnelling crew, who hears the siege before anyone sees it.
- A young ferret in the vermin camp who has started to wonder about the abbey’s bell.
- A Long Patrol hare sent on a message nobody else will carry.
Pick it if what you miss after the last page is the world itself, and you would rather be a new face in Mossflower than follow a set path. It is weaker for players who want pictures or a group. It is written and typed, like a patient storyteller at the abbey fire. It also needs the book file, so you use your own copy.
Where the books fit
It helps to know how much world there is. Wikipedia counts twenty-two Redwall novels, published from 1986 to 2011, with the last, The Rogue Crew, released after Jacques’s death. A new novel, The Orphans of Mossflower, is announced for September 2027. The books jump across the history of the abbey and Mossflower, from Lord Brocktree long before the abbey was built to Triss and later, and very few characters appear in more than one or two of them. That makes the series unusually good for playing your own character: each book is its own era, so a new woodlander fits in without stepping on anyone’s story.
What it takes to start each one
| Option | How to start | What you need |
|---|---|---|
| The Lost Legends of Redwall | Buy an episode on Steam | A PC or Mac |
| Redwall AbbeyCraft | Find the map | Minecraft |
| A tabletop campaign | Pick a system you know | A group and a game master |
| LLM RPG | Open the site in a browser | Nothing for the first five turns |
With LLM RPG you can play a ready-made world for five turns with no account at all, and signing up adds free credits. The current plans are on the pricing page.
How to start a Redwall game tonight
If playing inside the book sounds right, this is the whole path.
- Try it with no account. Open a ready-made world and play five turns. A few minutes tells you whether typing your own actions suits you.
- Sign up with your email if it does. You get a one-time code, no password.
- Upload the book. Choose your copy of Redwall, or any other novel in the
series, as a
.txtor.epubfile. The narrator reads it and builds the world before you play. - Make your character. You are a new creature in the book’s world, so you can be anyone: a bellringer’s apprentice, an otter on the River Moss, a sparrow nobody trusts.
- Type what you do. “I climb the abbey wall to count the rats’ fires.” “I ask Constance what she remembers of the last siege.” The narrator answers in the book’s voice and remembers what you did.
If you love other worlds of brave animals and long quests, our Warrior Cats game and Hobbit game guides follow the same idea, and solo role playing games covers playing alone more widely.
When one of the others is the better choice
Be honest about the evening you want. If you want an official game with the Redwall name on it, The Lost Legends of Redwall is the one to buy, and its gentle, story-first episodes suit younger readers well. If you live in Minecraft, AbbeyCraft lets you walk the abbey. If you have a group that loves to improvise, a tabletop campaign gives you a siege nobody else will ever have.
A written game fits a different moment: you have just closed the book, you can still smell the feast, and you want to stay in Mossflower as yourself. That is the moment it was built for.