Stormlight Archive Game: Five Ways to Play on Roshar
If you are looking for a Stormlight Archive game, there are five real ways to play on Roshar today. You can run the Cosmere RPG, the tabletop roleplaying game built for Brandon Sanderson’s worlds. You can build a hero with Call to Adventure: The Stormlight Archive, a card game you can also play alone. You can command the armies of Honor and Odium in Stormlight: War for Roshar, a strategy board game. You can paint and field the official Stormlight miniatures. Or you can step inside the books themselves, as your own character, with a narrator that has read the novel and answers whatever you type. Which one fits depends on whether you want a group campaign, a game night, a war, or simply more time on the Shattered Plains after the last page.
This guide walks through all five, says honestly who each is for, and ends with how to try the last one tonight without paying anything.
What people want from a Stormlight Archive game
Readers come to Roshar for different things, and the right game follows from which of them you are chasing.
- You want to say the Words. Bond a spren, swear an Ideal, feel Stormlight rush in. You want to become a Radiant, or at least someone on the way to it.
- You want the war. Bridge runs, highstorms, the clash of armies across shattered ground. This is a strategy wish, and it suits a board.
- You want to live there. Walk Kholinar or Urithiru, talk to people as Sanderson wrote them, and make choices the books never gave Kaladin or Shallan. This is the reader’s wish, and the one most games leave out.
The five options side by side
| Cosmere RPG | Call to Adventure: Stormlight | War for Roshar | Stormlight miniatures | Play inside the book | |
|---|---|---|---|---|---|
| What it is | Tabletop rulebooks | Hero-building card game | Strategy board game | Premium miniatures | Written game in a browser |
| Players | A group, one runs it | 2 to 4, or solo | A group at a board | Hobby and tabletop | Just you |
| Your role | A character your group invents | A hero you build from cards | A side in the war | Collector and painter | Your own character in the book |
| Story | Made up at the table | Drawn from the cards | The war on the board | Whatever you play them in | Grows from your choices, grounded in the novel |
| Best for | Groups who love the Cosmere | A quick game with the setting | Strategy players | Painters and collectors | Readers who want the book’s own world |
The claims about Brotherwise Games’ products below were read from Brotherwise’s own pages, as of October 2026.
The Cosmere RPG: Roshar at the table
Brotherwise Games describes itself as the official games partner for Sanderson’s Cosmere universe, working with his company Dragonsteel. Its Cosmere RPG page describes the game like this:
“The Cosmere® RPG is a “living” RPG that will grow as Brandon Sanderson writes new novels and expands his universe.”
The same page says the system is designed to tell standalone stories in the Stormlight or Mistborn settings, or “Worldhopper” campaigns that move between worlds. For a Stormlight reader, this is the game where you can swear Ideals with friends, invent a bridge crew of your own, and let the story go somewhere the novels never did.
Pick it if you have a regular group and someone happy to run it. Roshar is a rich setting for a long campaign: politics in Alethkar, scholars in Kharbranth, storms that shape every journey.
It is weaker for anyone without that group. A game master has to learn the rules and prepare every session, and Roshar is a lot of world to hold in one head. A living game also releases in stages, so check which books are on sale before you order.
Call to Adventure: The Stormlight Archive
This was Brotherwise’s first game with Dragonsteel. Call to Adventure is, in the words of its own page, “a tabletop game in which players compete to craft the hero with the greatest destiny.” You play cards to build your character and cast runes to face challenges, choosing heroism or villainy as you go. The page adds that the core game is “a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!” The Stormlight Archive is one of three standalone versions.
Pick it if you like the idea of building a Rosharan hero’s life story in under an evening, with no one needing to prepare anything.
It is weaker for real roleplay. Your hero’s story is the one the cards suggest. You do not get to talk to Dalinar, argue with Jasnah, or decide what to say to a spren in your own words.
Stormlight: War for Roshar
Brotherwise’s home page introduces this one plainly:
“Command the forces of Honor and Odium in Stormlight: War for Roshar! Designed by John D Clair, this strategic board game captures the epic war across Roshar…”
Pick it if what grips you in the books is the war itself: the Desolation, the Fused, the armies of Honor and Odium moving across a map. This is a game about sides and strategy, played around a table.
It is weaker for the reader who wants to be one person inside the story. You command forces. You do not live a life in Urithiru.
Stormlight miniatures
Brotherwise also lists Stormlight Premium Miniatures among its Cosmere projects. These suit painters, collectors, and groups who want figures on the table for a Cosmere RPG session. They are a hobby in their own right rather than a game you play alone on a weeknight.
Stepping inside the novels themselves
The fifth way is the newest. You give a narrator the novel itself, and it reads the book before you begin: the places, the people, how they speak, what they know and what they hide. You are shown what the reading costs before anything is spent. Then you make your own character, step into that world, and type what you do. There is no list of choices. You can volunteer for a bridge crew, seek out the ardents, or try to bluff your way into a highprince’s warcamp, and the narrator keeps the world consistent with what the author wrote.
This is what LLM RPG does. You upload a copy of a book you own, as a
.txt or .epub file, and it builds an atlas of that book’s world before your
first scene. Because it works from the text rather than from a preset, The Way
of Kings works as well as any other volume, or any other novel on your shelf.
Pick it if what you miss after the last page is the world, and you would rather be a darkeyed soldier on the Shattered Plains tonight than learn a rulebook first.
It is weaker for players who want a group or a table. It is a written story, read and typed, with a narrator that never tires. It also needs the book file, so you play from your own copy.
If you are coming from Sanderson’s other big series, our Mistborn RPG guide covers Scadrial the same way. For the wider field, see AI roleplaying and solo role playing games.
What it takes to start each one
| Option | How to start | What you need |
|---|---|---|
| Cosmere RPG | Order from Brotherwise or a game store | A group and a game master |
| Call to Adventure: Stormlight | Buy the box | Two to four players, or just you |
| War for Roshar | Follow Brotherwise’s project page | Players who enjoy strategy |
| Stormlight miniatures | Order the figures | Paint, and a game to use them in |
| LLM RPG | Open the site in a browser | Nothing for the first five turns |
With LLM RPG you can play a ready-made world for five turns with no account at all, and signing up adds free credits. The current plans are on the pricing page.
How to start playing on Roshar tonight
If stepping into the books sounds like your kind of game, here is the whole path from nothing to your first scene.
- Try it with no account. Open a ready-made world and play five turns. A few minutes tells you whether typing your own actions suits you.
- Sign up with your email if it does. You get a one-time code, no password.
- Upload the book. Pick the volume you want to live in, as a
.txtor.epubfrom your own copy. The narrator reads it and builds the world before you play. - Make your character. A bridgeman who has not yet given up, a young ardent with forbidden questions, a Herdazian merchant caught in the wrong warcamp. You are a new person in the book’s world, so you can be anyone.
- Type what you do. “I ask the bridge leader why the crews never get armour.” “I hide my sketches before the highstorm hits.” The narrator answers in the book’s voice and remembers what you did, including the secrets you let slip.
When a table or a board is the better choice
Be honest about the evening you want. If you have friends who want to swear Ideals together, a tabletop campaign gives you a story nobody else will ever have, and the Cosmere RPG is the one built for that. If you want the war on a map, War for Roshar is made for it. If you want a quick hero in an hour, Call to Adventure gets you there with no preparation.
A written game fits a different moment: you have closed the last chapter, the next book is years away, and you want to stay on Roshar as yourself. That is the moment it was built for.